Let's Play Safecracker: 02 - Ob das ein Dollarzeichen wird? Mortimor Let's Play Safecracker: 04 - Kein Plan aber direkt die richtige Lösung. Hier oben siehst Du eine Übersicht der Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen. solltest Du Schwierigkeiten mit den Cheats. Komplettlösung Safecracker: Der Anfang, Raum 1: Rezeption.
Komplettlösung & Spieletipps zu Safecracker: Das ultimative Puzzle AbenteuerEs sind leider noch keine Komplettlösung zu Safecracker: Das ultimative Puzzle Abenteuer vorhanden. Mach mit – sei der Erste und sammle 4Players-Punkte. Nachlese; Tips&Tricks; Lösung; Direkt download. Safecracker Nachlese. Herausgeber:The Adventure Company Entwickler:The Adventure Company Download. Hier oben siehst Du eine Übersicht der Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen. solltest Du Schwierigkeiten mit den Cheats.
Safecracker Lösung GROUND FLOOR VideoWorld Champion Safecracker Jeff Sitar Cracks Bank Vault in 5 Minutes by Touch
Nicht im Bus Safecracker Lösung in der U-Bahn. - Lösung/FAQ: Safecracker (e)So kannst Du auch zurückgehen, etwas neu oder Guts Casino machen, wenn Du glaubst, dass es hilfreich ist. Safecracker definition is - one that breaks open safes to steal. How to use safecracker in a sentence. Lösung öffnen: weitere Infos zum Spiel findest du in unserer Spieleliste: Diese Lösung liegt nur im PDF-Format vor, welches mit dem kostenlosen Acrobat-Reader geöffnet werden kann. Den zurzeit aktuellsten Acrobat-Reader kannst du hier herunterladen. Solltest du Probleme beim Öffnen der Lösung haben, schau bitte in unseren FAQs vorbei. No One Lives Forever - Safecracker Scene 6: Safecracker So, we are finally at Dumas' office - let's crack his safe and get out of here. It's no simple task a. Safecracker: The Ultimate Puzzle Adventure- Full walkthrough all the safes! - Duration: XenoSophos 47, views. McHale's Navy Full Episodes: Season 2x20 | "Evil-Eye Parker" -. Safecracker 2 Walkthrough Teil 1 Safecracker 2 Playlist: evasion-nautique.com
During my replays, I had 3 different numbers. Take the magnetic card. Clue - The clue here is the letter from Margaret taken from the Blue Bedroom puzzle.
What is the secret of Duncan W. The door slides open. Aim - To clear a path for the key to get to the slot on the right. Take the small magnet on the right.
To move the bars, click the magnet on any metal bars. Take another triple key. The Basement. The Entrance to the cellar:. Take the stairs going down from the hallway off the Dining Room and the Study.
Electrical panel:. Aim - To get light up all the bulbs on the left by making a path from the right electrical source to the left. Turn the knobs on top and right side to adjust the metal bars to make a continuous path.
The lights are on. Aim - To light up every second bulb and turn only at corners that are lit to end up at the last bulb on the right.
Take the GPS keycard and the brass key. Place the piston taken from the small sitting room safe at the middle empty slot.
The left cylinder has 3 levels, the middle has 5 and the right has 8 levels. The right cylinder is filled to 8 levels.
See water fill the fountain at the Winter Garden. The Second Floor. Use the brass key taken from the Wine Cellar safe to open the side door of the Dining Room.
Climb up to the second floor. West Corridor:. Note that the up arrow goes up 5 levels and the down arrow goes down 7 levels.
Take the special pipe key. Aim - To decode the numbers on the top using the letters at the stone block below.
Place the stone block taken from the metal loop safe on the frame. Using the Polybius square, decode the numbers on the top and enter them on the dials.
Check here to learn about Polybius Square. Solution: Click here. Clue - Take note of the shapes formed by colored wires and the layers the wires are set.
The panel opens to show 4 different colored wires surrounding the 9 button screws. The laser rays on the door are turned off. Read the letter from Edward on the window seat.
Look close at the small safe on the table. Flip the switch on the power strip and the secret compartment opens. Take the magnetic pass and the snooker rules.
Aim - To find the correct set of numbers based on the frequency of the phone keypad dial tone. Insert the small iron key taken from the music box at the Violet Bedroom on the keyhole at top left.
Turn the key to on position. Press the speaker button on the telephone. Press the number keys for a set of trial numbers. If one or more green light flickers, it means that out of the 4 trial numbers, there are numbers that are correct.
If there one or more green light that stays on, it means that the number is correct and is at the correct position in the sequence. There are only 4 chances to select the correct numbers before the puzzle resets to a new code.
This is shown by the red lit bars on the radio. This is a random puzzle. MrLipid states that the end number is always 9.
Take the chip card. Clue - Read the snookers rule paper taken from the Yellow Room and check ALL the balls on and under the snookers table.
Take note of the numbers seen on and given to a colored ball from the rule paper. What is the difference between the balls on the paper and the table?
Take the fountain plug and lever. Aim - To turn the wheel based on the path seen on the screen and to end at the checkered flag. Clue - Turn the wheel based on the corners.
You start at the 5th from the bottom, and you need to land at the 5th from the top so you need to go up 7. The up arrow moves up 5, and the down arrow moves down 7.
Here are some solutions:. Take the special pipe key, and exit the Kitchen the way you came in. You are in the West Corridor.
At the end of the corridor is a doorway blocked by red laser beams. Click on the panel to the right of it.
Use the special pipe key on the bolt at the left of the panel to open it. See four colored wires. Take the magnetic pass and the Snooker rules.
Head to the Games Room exit the Yellow Room, turn left, then forward three times, turn left, go forward five times, turn left, go forward twice and you're in the Games Room.
Go past the pool table to the arcade game at the other end of the room. Click for a closeup. Insert the GPS keycard you obtained in the Basement.
Turn the key to start the game. The car doesn't actually move, so you will have to visualize in your head.
Take the slip of paper. We'll use it later in the Museum , but for now, turn around, then head right to the keypad on the wall, to open the Snooker Safe.
Take a look at the Snooker rules in your inventory, then examine the table. See that the green and black balls are missing. The yellow ball is sunk although this is irrelevant for some reason , and two red balls are sunk.
There is also a white ball on the table Take the fountain plug and the lever. Head downstairs to the Winter Garden to solve the fountain puzzle.
This door will open when you complete the final panel in the Museum. Go through it to enter the Library. Enter the library through the Games Room, through the door you opened by solving the final panel in the Museum.
Place the "Screen and Keycard Reader" that you obtained in the Violet Bedroom on the lower portion of the safe.
By pressing each number four times, you can see that only 6, 7, 8, and 9 move a bar on the left of the safe. So the solution is in some order.
Right-click to bring up inventory, then left-click on the door at the bottom right of the screen. Check out the menu screen. Look at the letters on the telephone buttons in the upper right.
Take the steering wheel, then head to the Blue Bedroom , which is opposite the Yellow Bedroom at the other end of the Second Floor.
Open the door with the Double Key you grabbed from the fountain in the Winter Garden. Enter the Violet Bedroom. Each bar needs to move to the right a net total of twice.
Use the small gold key you obtained in the Workshop on the radio-shaped music box. Take the small iron key and the keycard reader.
Now go to the Library , through the door in the Games Room that you opened by completing the third panel in the Museum. You need two triple keys to open this door They are located:.
Open the doors, and go on in. Our boy is quite excited to have reached the final safe. Of course, we still need a 4-digit code to open it.
Save your game here, so you can run through several alternate endings. Open the doors, then have a look at the plates. Try combining all four plates.
Once you enter the final code, you get to choose a beneficiary. The letters and journal pages scattered throughout the mansion may guide your choice Use the small iron key you obtained in the Music Box safe in the Violet Bedroom , then turn the device on.
Hit the volume button at the bottom of the phone , or the device won't work. The original Safecracker was a puzzle game with an adventure veneer.
As a witty final touch, when the player got to the end, the game provided a printable version of that employment contract.
There was also a video walkthrough of the developer's offices revealing that creating digital entertainment takes place in a glamour-free zone.
The hour time limit stymied some players, and in-game glitches stalled others. Turning away from a safe without removing everything in it meant losing whatever was left in the safe.
And as PCs grew faster, the inventory system scrolled too quickly to allow players to select needed items. Though time has not been kind to the technology of the original, the premise - Safes in a Place - remains as engaging as ever.
And Kheops Studio has done a terrific job of developing intriguing challenges with which to fill that house. I'm going to attempt to save time and avoid confusion by referring to Safecracker: The Ultimate Puzzle Adventure as Safecracker The justification for cracking safes in Safecracker is a study in minimalism.
Duncan W. Adams, a fabulously wealthy old coot who designed, restored, and collected safes as a hobby, has died. Since no will has been found, the family assumes it must be somewhere in one of his many safes.
Good assumption. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!
Various files to help you run Safecracker, apply patches, fixes, maps or miscellaneous utilities.
Download Safecracker Register Login Help. MyAbandonware More than old games to download for free! Browse By Download MB. Description of Safecracker Windows , the year Safecracker was released on Windows, as well as Mac.
External links PCGamingWiki.Search a Classic Game:. The player's job involves investigating an opulent mansion and Eurolotto 22.05 20 into a series Creatures Online 35 safes, all unique and each more challenging than the last. Once a safe is open, it Davis Cup Livestream open. Click on an arrow and then click on a keypad that that arrow points to. As a hint, start Charm King Kostenlos Spielen four different numbers Metaxa 12 hit 1 four times, then 2 four times, etc. Pan left and down, and click on the panel atop the small column. Aim - To raise the water level in the glass case and get the key. Click on the dark blue square that you want the white square to move to. Safecracker Lösung wrong move causes all buttons to pop back up. The panel opens to show 4 different colored wires surrounding the 9 button screws. Awesome game. The Basement. The Entrance to the cellar:. Achtet insbesondere auf den genannten Code: Aim - To get all the side bars recessed to the right.